Even though most people prefer the wolf (especially if you get that one cloak) don’t forget the defensive benefits of the boar, or the speed increase from the ferrets. ![]() While it’s true that you will likely get rid of the Bat when you no longer need the Hatred, that doesn’t mean you will lose the companion. Grenades falling from the sky! It’s like confetti in your parade of death! Companion + Bat Companion Once you collect enough Hatred gear that you don’t need it, feel free to use whatever Discipline spender you like, or ignore your Discipline altogether. Since you are strafing all the time, this is basically free bonus pain for your victims. This is your only Physical damage (besides your pet). Rockets and grenades are pretty equal, so go with your preference here. One trade off is that it can miss the target, but it can also do area damage. Demolition technically has much better damage than the rocket version, but less range. You might decide you want to keep Grenade instead (with a better rune) if the speed penalty from Strafe prevents you from keeping up with Treasure Goblins, but we still recommend the Vengeance route. This will likely be the first skill replaced, with Vengeance + Personal Mortar. Yeah, you could never have seen that coming. Now, Strafe-based Demon Hunter builds usually follow the idea that you will use one set of skills to start out, designed to keep your Hatred up to almost continually Strafe, and then trade these skills out one-by-one as you start amassing Hatred-producing gear.įor this reason, your starting generator is (don’t be shocked)… Grenade + Tinkerer We bring you a grenade-strafe build: the Walking Explosion! Demon Hunter Grenade-Strafe Build Intrigued by this strafe idea, today we’re going to experiment and see if the same results apply to this new idea. (Making it scale with mob density) Wouldn't be surprised if this interaction was fixed next season if it scales too high.There is more than one way to fire explosives from a crossbow.īlizzard has recently featured an interesting Demon Hunter build that is centered around the Rocket rune for the Strafe attack. In our previous rocket-based Demon Hunter build, we noticed how easy it was to swap the rockets for grenades. The Valla's is in there because the piercing Strafe projectiles also proc the 4pc for every mob pierced, getting you extra HA procs which is your main damage source. (Do the rockets proc the 4 pc maybe?) I'd use Drifting Shadow if your kill speed matches the movement, otherwise makes sense to just nab that extra damage instead of just outpacing mobs you can't kill that fast. I think Rocket Storm is just for high pushes (which this guide is for), not sure if its just highest damage option or what. I have a few Questions: why do you use the Rocket Storm as Strafe Rune and why Vallas as Offhand i thought Strafe is only for the Setbonus to fire the Generators or does Strafe really deal a good amount of dmg?Īnd is AS on the Weapons better then AD? Cause on the most other GoD DH Builds i saw only AD on the Weapons ![]() Stat Priority: AD CDR Reduced Resource Cost. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |